Sunday, 22 December 2013
mapping
start as child
with no clue of the war that going on in the would grow up knowing that you have the power to win the war
game mainly set in villages towns choosing to be come good or evil.
Il have to describe the villages with depth and all so the characters.
Il try to make ten villages.
And my be 15 characters to make the decision to become good or bad, they will have to be good people and bad people but also it would be really fun to mix them up a bit so you may have to think about your decision, hopefully this will make the game better and less reparative.
First hand full of villages will be the start of the game were you don’t really know people and people are really mean and confusing
Half way through the villages and the plot you make your final decision to become good or bad but at this time you can you kind of chosen what side you are already.
Last part you are now good or evil depending where you what you chosen. And you have to face the boss to win for your side. I want to be albe to do this fight by using luck with the dice and using your powers to defeat the boss
Monday, 2 December 2013
planing
you play as a Ork that's has been born with a light side so instead of just being a bad guy he has the choose of doing good this is the concept. that the chooses he has in his life are good and bad.
good side
help defeat the the evil king and bring peace to the world
bad side
become the evil king
you start in middle of know where with the person who is looking after you tells you that you will be the one who will decide who wins the war. knowing this growing up you training how to fight for the good or for the bad.
the story has to paths left or right the bad side is left and the good side is right.
the game will send you though towns battles, you will meet people who you will want to help and people you wont.
find people that need your help they will give you money to help people, bribe them depends on what you needed to be done.
health bar
good evil bar you get different powers
evil power:-
blow people up
control people
bribe less using fear to take
fire attacks
good powers
knock out people
allies call on people to help you
force push
turn invisible
good side
help defeat the the evil king and bring peace to the world
bad side
become the evil king
you start in middle of know where with the person who is looking after you tells you that you will be the one who will decide who wins the war. knowing this growing up you training how to fight for the good or for the bad.
the story has to paths left or right the bad side is left and the good side is right.
the game will send you though towns battles, you will meet people who you will want to help and people you wont.
find people that need your help they will give you money to help people, bribe them depends on what you needed to be done.
health bar
good evil bar you get different powers
evil power:-
blow people up
control people
bribe less using fear to take
fire attacks
good powers
knock out people
allies call on people to help you
force push
turn invisible
little presentation end of Christmas
the path
my work is about a Ork who has been born with the choice of doing good. instead of the stereotypical Ork
this is the premiss of the game. Which path are you going to choose.
good or bad you choice. depending on what you pick the story will change, how you approach people and do things, you get a power which will help. so example you need something and you can use a power to make the person fear you and tell you what you need to know.
who things work
you will need a dice and paper to right down what health and damage you and the enemies is.
How it works
Everything good and bad choose you make will give you a empathy point.
A sentence will pop and tell you that you will get a
empathy point and depending what it is as in good or bad you will
gain a point
Example so maybe 10 points will give you the power of blowing
people you and to be able to us the power you have to role the six.
powers will be used in battles.
Save this women from the burning house coursed by evil orks
“Run to house”
You are now in front of the house
“Enter the house”
You are now inside the house the women is in front of you
screaming for your help
“Grab women”
You have grabbed the women
“Leave house”
You and the women are out the house, women thanks you hives you
£10 and you have gained and unlocked the power to blow up people by rolling a 6
with the dice
But oh no the ork that set the house on fire is behind you and is
going to attack.
You are in a fight now.
His health bar is full to13
Each attack take 1 point damage A attack is any dice number that
is not a power number shown below.
So if you roll 5 he will
take 1 damage , but now you have blow up power when rolling a 6 it will take 6 damage so instead from the 13.
The evil ork is about to attack
“block”
The attack was blocked
“Attack”
Dice roll 6 with blow up power damage 6
Ork cant block blow up power is health is now down to one bar
He attacks using a axe even with block attack will course damage
of 2
Your health is now 15.
“Attack”
so on....
list of all power damage and weapon damage
Damage of weapons and powers
Sword damage 1
Axe damage 2 heavy weapon
Blow people up damage 6 get
a 6.
Control people damage 5 get 4
Bribe less using fear to take information get 1
Fire attacks damge dames 3 get 2
Good powers
Knock out people 6 get a 6.
Allies call on people to help you damage 3 get 2
Force push 5 get 4
Turn invisible get 6 walk past fight/ no fight
normal attack and if you don't have a power then its still a normal tack when rolling that number.
3 5 have no powers.
Monday, 18 November 2013
story
start
you play the character as a child at the begging of the game him as a ork has been born unique with a light side to you, every ork is born evil and ugly but for some reason you aren't this is what the plot/game is involved around. your choice to be good and evil.
In lord of the rings the orks are made, Im going with this approach so when he was being made there was and attack on the factory by a witch and her soldiers that's where she found him just a baby but because of the attack when he was being made he is now different. the witch being a witch sees this and takes him with her.
he is still a ork and the people think he is evil like the rest of the orks, so she decides to take him far away form the fight between light and dark. To grown up in a place with no fighting, where he can grow up in a claim environment.
she has travelled far away from the war to raise this child because she see something in him, she thinks he is choices to tip the scales of the war. but whiles raising the ork child he becomes her son and because of that she doesn't want him to get hurt. now she stops raising the child to fight in the war even though he is amazing at fighting, and left the war.
he loves training and the are of fight to protect the witch, who in his eyes is his mother. being a ork a creature of fantasy he can feel the powers of light and dark which is going on in the world around him but being a child still doesn't know what really going on, and how is history will soon tie in to the choices he makes in the future.
every now and the people come to find the witch who has powers and information about the war some friendly some not. The witch has grown old of fighting now so it is the orks job to defend her his mother.
he sees people that are good and evils he is not bias to one side but curiosity is growing about what's going on in the work and why people are after his mother, He tries to ask her buy she doesn't want him to be apart of the endless fighting and pushes him away from the subject.
years pass living out side watching a war that needs to end. he has had enough and wants to do something.
So she tells him the true about what's happing out side there life, about the war and who he is and why, that he is a ork like no other the power to choice his own path and lead him and others to peace or destruction, there is good and evil in every one light and darkness cant excised with out the other. she tells him "I have been selfish towards you and she didn't want to bring pain towards you but it is out of my power any longer to do so" she is grown to old for the powers and wants to live normal and gives her powers to her son.
be for he goes on the path her last words knowing they wont see each other for a long time, you have no sides on the war some thing you will like and some things you wont orks are born to follow one side you where born unique and that because you are a ork and all orks are bad in this world people may not like you because of that you must show them why you are different. you have light in you show them that.
go and visit old second in command commander Zen he is a in a place called the mountain city he will help you on you path.
you grab the sword and bag and start your travel to the mountain city to find commander Zen.
you have been travelling for weeks and thinking you are getting lost not knowing where you are in a new land. you keep moving forward the next day travelling you find a village called the village of wall stone. its a small village very quite not many houses 6 infant all made of stone you look at the back of the village there is fire and screaming you run to investigative, people are attack what look like the town folk. what are you going to do help the town folk or leave and keep travelling on.
if you help there will be a fight if not keep travelling.
you have helped the village folk and they have told you which direction to head in also you have gained a empathy point choose good or evil for it you have choices good and you have been given £20 for you help.
carrying on travelling to the mountain city, you stop there is a forest that you have to go threw head in to the frost. you have a strong feeling there and dangerous thing in these woods but you have a mission to accomplish so carry on. the forest is very large you have been wondering around for hours not knowing if he is going to get ambushed, suddenly you do and this tree
you play the character as a child at the begging of the game him as a ork has been born unique with a light side to you, every ork is born evil and ugly but for some reason you aren't this is what the plot/game is involved around. your choice to be good and evil.
In lord of the rings the orks are made, Im going with this approach so when he was being made there was and attack on the factory by a witch and her soldiers that's where she found him just a baby but because of the attack when he was being made he is now different. the witch being a witch sees this and takes him with her.
he is still a ork and the people think he is evil like the rest of the orks, so she decides to take him far away form the fight between light and dark. To grown up in a place with no fighting, where he can grow up in a claim environment.
she has travelled far away from the war to raise this child because she see something in him, she thinks he is choices to tip the scales of the war. but whiles raising the ork child he becomes her son and because of that she doesn't want him to get hurt. now she stops raising the child to fight in the war even though he is amazing at fighting, and left the war.
he loves training and the are of fight to protect the witch, who in his eyes is his mother. being a ork a creature of fantasy he can feel the powers of light and dark which is going on in the world around him but being a child still doesn't know what really going on, and how is history will soon tie in to the choices he makes in the future.
every now and the people come to find the witch who has powers and information about the war some friendly some not. The witch has grown old of fighting now so it is the orks job to defend her his mother.
he sees people that are good and evils he is not bias to one side but curiosity is growing about what's going on in the work and why people are after his mother, He tries to ask her buy she doesn't want him to be apart of the endless fighting and pushes him away from the subject.
years pass living out side watching a war that needs to end. he has had enough and wants to do something.
So she tells him the true about what's happing out side there life, about the war and who he is and why, that he is a ork like no other the power to choice his own path and lead him and others to peace or destruction, there is good and evil in every one light and darkness cant excised with out the other. she tells him "I have been selfish towards you and she didn't want to bring pain towards you but it is out of my power any longer to do so" she is grown to old for the powers and wants to live normal and gives her powers to her son.
be for he goes on the path her last words knowing they wont see each other for a long time, you have no sides on the war some thing you will like and some things you wont orks are born to follow one side you where born unique and that because you are a ork and all orks are bad in this world people may not like you because of that you must show them why you are different. you have light in you show them that.
go and visit old second in command commander Zen he is a in a place called the mountain city he will help you on you path.
you grab the sword and bag and start your travel to the mountain city to find commander Zen.
you have been travelling for weeks and thinking you are getting lost not knowing where you are in a new land. you keep moving forward the next day travelling you find a village called the village of wall stone. its a small village very quite not many houses 6 infant all made of stone you look at the back of the village there is fire and screaming you run to investigative, people are attack what look like the town folk. what are you going to do help the town folk or leave and keep travelling on.
if you help there will be a fight if not keep travelling.
you have helped the village folk and they have told you which direction to head in also you have gained a empathy point choose good or evil for it you have choices good and you have been given £20 for you help.
carrying on travelling to the mountain city, you stop there is a forest that you have to go threw head in to the frost. you have a strong feeling there and dangerous thing in these woods but you have a mission to accomplish so carry on. the forest is very large you have been wondering around for hours not knowing if he is going to get ambushed, suddenly you do and this tree
And suddenly a noise loud as thunder and the earth around
you starts to shake and amazingly the forest began to move. Trees changing
sizes, bigger smaller, even colour, even stranger this starts to happen the
trees are moulding in to houses with windows doors and everything. Its becoming
a hole village people and creatures start appearing from everywhere. Birds
start to sing the forest lightens up with cheer and beauty. Whiles all this
magic is happening around you. You suddenly realise that the path has gone. You
are lost you need to find someone to get directions to the mountain city,
There are three tree houses that are by you choose which
tree house someone my help you.
House one.
The person tells you to get lose.
House two
No answer
House three
Someone answers you
It appears to be a young child but not of a human kind she
is shaped as a tree.
For a child she isn’t scared of you being an ork, she asks
you how can I help you.
Sorry I don’t know where the mountain city is but try the
taven its in the middle of the village
Go to the middle of the
village to the taven whiles you are walk people are looking at you with
shifty looks. Its not your fault but people are hurting with the war. You get
to the taven, and walk in.
The smell of smoke and ale with the sound of laughter crying
and shouting hits you like a first. Your defences are you people are so loud
and are busy with there partying and thought that they don’t even notice you
know now that this village is not controlled by the light or bad sides of the
war. You work around not knowing who to
ask getting stressed you head to the barr to get a drink. The bar man looks at
you the confusion in his face, he looks like he’s just seen monkey with make up on, “you’re the weirdest looking
ork I have ever seen your all white is that make up or your skin”
You laugh
“wow you can laugh at that I thought you orks only laugh at
death and sadness”
You get offended “im not and ordinary ork iv been sent buy
the witch to help with the war”
“ ahh I never thought I would here about the witch again”
said the bar man.
“you know about the witch”
“yes I’m a bar man I
know a lot about her she has been lost for years, good women she was being a
which she looked after this village of magic help my father and this inn. are
you a friend of hers?”
“ im her son”
Barman “wow really… well nice to me you young one how can I help
you would you like a drink”.
You ask for directions for to the mountain city.
Barman “ah yes its tricky to get there people it’s in the mountains
of black head to the bk of the village and you will come across a red tree the
doorway of the village”.
You”thank you”.
you head out of the inn and towards the direction of the red tree. whiles walking around the village you watching people living there lives seeing people happy children laughing and playing, you wonder why someone would to hurt them just for fun being evil it not a path to go down with out reason. a thew minutes go by and you reach to red tree, this trees wasn't like any other tree. it must of been 50 feet tellerr then all the other trees around it, the roots they are woven around the hole area with carvings scratched in to them maybe be the villages who live here but the most special thing about the tree was that all the leafs glowed.
heheh!!
hmm what was that.
hehehe
again where is that coming from.
hello is anyone there !
hehehe
"maybe"
where are you?
"at the moment im everywhere around you"
you click stright away you are the tree aren't you?
hehheheheheheheh yess you are very cleaver
hmm not really just quite obvious ha.
you ask the tree if you can get out the village to travel to the mountain city,
NO!!
hmm how come whats the matter?
there are bad people out side they look very scary.
let me out il take a look.
the roots start to movie and close up "NO"
please let me out i need to leave don't worry trust me i'll be fine !
quite hmm alright in a nervous i like you i don't want you to get hurt,
hahahah dont worry ha
the tree opens the doors out of the village appear with the gang outside trying to get in.
you walk outside to the gang members.
you head out of the inn and towards the direction of the red tree. whiles walking around the village you watching people living there lives seeing people happy children laughing and playing, you wonder why someone would to hurt them just for fun being evil it not a path to go down with out reason. a thew minutes go by and you reach to red tree, this trees wasn't like any other tree. it must of been 50 feet tellerr then all the other trees around it, the roots they are woven around the hole area with carvings scratched in to them maybe be the villages who live here but the most special thing about the tree was that all the leafs glowed.
heheh!!
hmm what was that.
hehehe
again where is that coming from.
hello is anyone there !
hehehe
"maybe"
where are you?
"at the moment im everywhere around you"
you click stright away you are the tree aren't you?
hehheheheheheheh yess you are very cleaver
hmm not really just quite obvious ha.
you ask the tree if you can get out the village to travel to the mountain city,
NO!!
hmm how come whats the matter?
there are bad people out side they look very scary.
let me out il take a look.
the roots start to movie and close up "NO"
please let me out i need to leave don't worry trust me i'll be fine !
quite hmm alright in a nervous i like you i don't want you to get hurt,
hahahah dont worry ha
the tree opens the doors out of the village appear with the gang outside trying to get in.
you walk outside to the gang members.
Monday, 11 November 2013
ideas for a text book game
the white ork
you are a ork that turns good but your adventure is hard and difficult to change to the light side of good and to show the country they you one help to destroy, that you have changed you ways and want to be one of there defenders.
could have classic characters like family members on oppersite sides or a both one good and one evil and your trying to keep balance or they are both trying to win you over.
go in a way of infames and fable more good you get and more evil you get game play changes so if your evil you steal things and kill things to become a leader of the dark side army, so the other side you heal protect and save the country.
environments go to villages battle fields houses to talk to people
example you are in a village the leader to help fight with you to win this battle
how the game will play out
"walk to first house"
you are at the first house in the village
"walk inside"
you are now in the house three people are in the house
"walk towards them"
you are by all three people"
"ask if they own the person you are after"
they dont know who you are talking to choice the person to you right left or front
"talk to the right person"
he says hello and how could he help you
"do you know the man I'm looking for"
yes he does but it will cost £200 for him to tell
" here take the money now tell me"
he is in the last house of the village
"walk to door "
"leave house"
"move to the last house of village"
there are to gourds that are waiting for you
"holds sward"
one of the gourds about to attack gourd #1
"block and attack"
the gourd is hurt but not quit finished attack again"
"attack gourd #2"
gourd #2 is hurt but not quite finished attack again
"attack gourd #1"
gourd #1 is dead
gourd to has attacked
"block and attack" gourd #2"
gourd#2 is dead
"keep sward"
sword kept
" walk to last house in village"
you are at last house in village
"open door"
you are in the house and there and 6 people in the house all soldiers they are all sounding the person you are looking for captain J D Rex.
"walk to J D Rex"
you are by J D Rex
"talk to J D Rex"
you are talking to Rex he asks you what do you want?
"i need you help in the fight"
a second chance
you play a person who as said in title a second change a person man or women depending on who you are has been reincarnated, and the little twist is that he rememberer the life he once lived there can be characters that think he owns the meaning of life because he's back with a new one. a bit like the film Constantine but more scientific.

the other side
you play a character has heard of a city like place on the other side of the planet but in the middle of this plant is no man's land a death site now one has crossed it at all and you have had it the side you are on is poisoned with over population, famine and the character have really nothing going for him/her so they decided to try and get to though to the other side.
you are a ork that turns good but your adventure is hard and difficult to change to the light side of good and to show the country they you one help to destroy, that you have changed you ways and want to be one of there defenders.
could have classic characters like family members on oppersite sides or a both one good and one evil and your trying to keep balance or they are both trying to win you over.
go in a way of infames and fable more good you get and more evil you get game play changes so if your evil you steal things and kill things to become a leader of the dark side army, so the other side you heal protect and save the country.
environments go to villages battle fields houses to talk to people
example you are in a village the leader to help fight with you to win this battle
how the game will play out
"walk to first house"
you are at the first house in the village
"walk inside"
you are now in the house three people are in the house
"walk towards them"
you are by all three people"
"ask if they own the person you are after"
they dont know who you are talking to choice the person to you right left or front
"talk to the right person"
he says hello and how could he help you
"do you know the man I'm looking for"
yes he does but it will cost £200 for him to tell
" here take the money now tell me"
he is in the last house of the village
"walk to door "
"leave house"
"move to the last house of village"
there are to gourds that are waiting for you
"holds sward"
one of the gourds about to attack gourd #1
"block and attack"
the gourd is hurt but not quit finished attack again"
"attack gourd #2"
gourd #2 is hurt but not quite finished attack again
"attack gourd #1"
gourd #1 is dead
gourd to has attacked
"block and attack" gourd #2"
gourd#2 is dead
"keep sward"
sword kept
" walk to last house in village"
you are at last house in village
"open door"
you are in the house and there and 6 people in the house all soldiers they are all sounding the person you are looking for captain J D Rex.
"walk to J D Rex"
you are by J D Rex
"talk to J D Rex"
you are talking to Rex he asks you what do you want?
"i need you help in the fight"
a second chance
you play a person who as said in title a second change a person man or women depending on who you are has been reincarnated, and the little twist is that he rememberer the life he once lived there can be characters that think he owns the meaning of life because he's back with a new one. a bit like the film Constantine but more scientific.
the other side
you play a character has heard of a city like place on the other side of the planet but in the middle of this plant is no man's land a death site now one has crossed it at all and you have had it the side you are on is poisoned with over population, famine and the character have really nothing going for him/her so they decided to try and get to though to the other side.
what is a book text adventure
kind of the same to a text adventure but its in a book, a role-play game book in short . in the book whiles reading the narrative you also play it out.
say the book says there is a monster the difference between a normal book and a role-book is that you have to fight it. you get instruction show in the beginning at the book. so you get you life bar damage bar and depending on the book magic or bullets this depends like I said on the book and what kind of setting its placed. most time you use a dice to help you play the book so basically its a video game in a book.

say the book says there is a monster the difference between a normal book and a role-book is that you have to fight it. you get instruction show in the beginning at the book. so you get you life bar damage bar and depending on the book magic or bullets this depends like I said on the book and what kind of setting its placed. most time you use a dice to help you play the book so basically its a video game in a book.
what is a text base adventure game
a text base game is a interactive you can uses software or paper simulating environments in which a player uses text commands to control characters and influence the environment. works in this from can be understood as literary narratives and video games.
"example walk to door"
you are now in front of the door
"open door"
you have walked through the door and there is a object or something
"walk to wards the object"
you mostly have to put in key words for the game to move forwards and so on.
Monday, 28 October 2013
rebel planet
the year is 2453. Colonization and space travel for the human race began in 2070 6.8 light years away from earth.
they have made different technologies to help them adapt and travel to different planets. humans so far that i have read are on to planets earth and Radix, Radix is a little more lazier then earth because its more fertile planet.
very few planets are habitable for humans so they have made these things called Halmuris they are kind of homes for scientist and researches while they wait to find another goldilocks planet. they find a earth like planet with clouds they scientist and researchers are really happy and all that and soon travel over to the planet not know that the planet is inhibited already by a alien race. the humans have called the planet Arcadion and the aliens are called the acadions. not knowing that they are and evil race and want power and control over other life forms and planets, the humans in the Halmuris travel to the planet and lost the ships and the Arcadions use the technology which they don't have to be able to travel.
now the arcadians have beenn in war with the humans, it has lasted 150 years the humans have lost also have been made into slaves to obey and serve the Arcadtions.
you have been given the history of the story and now they move on to you and your part in the plot. you get given your mission to travel to each planet to the rebels get the digits to crack the binary code to destroy the made queen computer to stop the aliens.
my thought:
the history I think is very laid out you know what's going on where every thing is who's who and most of all what's it about. i like the story concept and hopefully when I start playing I'll enjoy it even more.
now getting in the game.
roll dice Add 6 to the numer for you skill: 6- 6 12 skill for fighting.
stamina roll 2 dice add 12: 6/12 18
luck roll 1 dice add 6: 6/12
record your opponents skill and stamina also
creature skill. attack score 6
mine 19 his is 6
creature 4
15 10
creature 2
creatures 0
you can force more damage by using you luck bar
now repeat round but this time attack his stamina
his 6 mine is 18
his 4 mine 18
his 2 mine 18
his 0 mine 10
another fight mode sudden death if you get a 1-5 on your dice you hit the Arcadains presser point but if you get a 6 you miss it.
the fighting works so far you have to have write down what your doing on other wise you will get lost and confused.
the fight i was in i get did the steps I was told I think it would be great if when you hit them something happens so for example when you attack the creature falls over or goes faring in the air smashed through a wall things like that try and put my self there. maybe they do further along in the game.
they have made different technologies to help them adapt and travel to different planets. humans so far that i have read are on to planets earth and Radix, Radix is a little more lazier then earth because its more fertile planet.
very few planets are habitable for humans so they have made these things called Halmuris they are kind of homes for scientist and researches while they wait to find another goldilocks planet. they find a earth like planet with clouds they scientist and researchers are really happy and all that and soon travel over to the planet not know that the planet is inhibited already by a alien race. the humans have called the planet Arcadion and the aliens are called the acadions. not knowing that they are and evil race and want power and control over other life forms and planets, the humans in the Halmuris travel to the planet and lost the ships and the Arcadions use the technology which they don't have to be able to travel.
now the arcadians have beenn in war with the humans, it has lasted 150 years the humans have lost also have been made into slaves to obey and serve the Arcadtions.
you have been given the history of the story and now they move on to you and your part in the plot. you get given your mission to travel to each planet to the rebels get the digits to crack the binary code to destroy the made queen computer to stop the aliens.
my thought:
the history I think is very laid out you know what's going on where every thing is who's who and most of all what's it about. i like the story concept and hopefully when I start playing I'll enjoy it even more.
now getting in the game.
roll dice Add 6 to the numer for you skill: 6- 6 12 skill for fighting.
stamina roll 2 dice add 12: 6/12 18
luck roll 1 dice add 6: 6/12
record your opponents skill and stamina also
creature skill. attack score 6
mine 19 his is 6
creature 4
15 10
creature 2
creatures 0
you can force more damage by using you luck bar
now repeat round but this time attack his stamina
his 6 mine is 18
his 4 mine 18
his 2 mine 18
his 0 mine 10
another fight mode sudden death if you get a 1-5 on your dice you hit the Arcadains presser point but if you get a 6 you miss it.
the fighting works so far you have to have write down what your doing on other wise you will get lost and confused.
the fight i was in i get did the steps I was told I think it would be great if when you hit them something happens so for example when you attack the creature falls over or goes faring in the air smashed through a wall things like that try and put my self there. maybe they do further along in the game.
Monday, 21 October 2013
text adventures
I start to play the hitch-hikers guide to the Galaxy. first playing it i was quite confused in how to play. But then i got the hang of it and slowly got in to it.
i find it was quite difficult not knowing what do next you have to try and look for the key word hidden in the sentience or the object and is hidden in the image, also you had to type in curtain words to be correct.
when i been playing the game i type something and it say its wrong even though i have tried different words it still doesn't work.
when it comes to other games they give you hints on they way to go buy using light, moment you have a map and such but on text adventure games you don't have that which makes it annoying. its really fun when you get something right and progress in the game and the way that iv been doing this on the hitch hikers guide to the galaxy is by remembering the film.
i find it was quite difficult not knowing what do next you have to try and look for the key word hidden in the sentience or the object and is hidden in the image, also you had to type in curtain words to be correct.
when i been playing the game i type something and it say its wrong even though i have tried different words it still doesn't work.
when it comes to other games they give you hints on they way to go buy using light, moment you have a map and such but on text adventure games you don't have that which makes it annoying. its really fun when you get something right and progress in the game and the way that iv been doing this on the hitch hikers guide to the galaxy is by remembering the film.
Monday, 14 October 2013
comady 7 ploy piont
Comedy
Defining the Comedy story archetype is problematic as in modern times the term has come to mean simply anything that is funny. Therefore stories constructed from the other basic plot types have been mistakenly termed comedies.
Aristotle described comedy as showing people to be worse than they are and tragedy as showing people to be greater than they are. In the classic definition of Comedyplots the characters are thrown into a state of confusion, darkness and bewilderment where resolution can only come when these constricting factors have been played out to their extremes.
Comedy examples are All’s Well That Ends Well, When Harry Met Sally, Some Like It Hot.
this is the end with the of James Franco and, Jonah Hill, Seth Rogen, Jay Baruchal, Danny McBride and Craig Robinson
this film is really interesting because the cast play them selfs as actors acting in a plot where the apocalypse is going on a completely unreal scenario, which is confusing, has darkness and bewilderment which is funny on its own.
Create a short narrative of choice
Create a short narrative of choice
Character based narrative
- In the slums of the City, the Mob has got complete power over the day to day life of the people. Everyone needs to pay "protection tax" in order to be able to have a normal life
![]() |
| scene setting |
- Zen, our hero, is a poor gypsy boy trying to create a better life for himself and everyone else around him. He lives in the slums of the City with his tribal family, in extreme poverty. He starts off as a pickpocket in order to help his family, in a Robin Hood style - He steals from the mobs and gives to his people in order to be able to make ends meet.
![]() |
| Zen - the hero |
- One day he pickpockets the wrong person, he is the best in this trade at stealing and killing ( similar to "The Wolf" from Pulp Fiction)
- If Zen wants to save his family, he needs to create an alliance with The Wolf
![]() |
| The Wolf |
- However his family gets killed and he starts plotting his revenge
.... 4 years go by
- He is now trying to take over the mob.
- In this process, he is slowly drawn into the criminal life and gets corrupted. He has nothing else to live for, and it is very easy for The Wolf to see his vulnerability and turn him into a heartless criminal. The wolf gives him a sword
- While before he was restricting his activity to just scare tactics, he now starts hurting people and is on a fast track to killing as well
- The Wolf has his own plan to overturn The Boss and become the boss himself with Zen's help
- Zen agrees to help The Wolf for the selfish reason that he wants to become The Boss himself
- The Boss is a woman and Zen, knows that if he finds her weak points, he will be able to influence her
- The Boss is asking Zen to spy on the Wolf as she suspects something
- The Wolf gets closer to Zen and considers him a friend and starts confessing some his plans
- Zen uses this friendship against him and is playing the Wolf and the Boss against each other
- Zen gets the Wolf and The Boss to have a confrontation in which they start fighting and while they are both half dead, they realise that this is all Zen's doing, and at this exact point, Zen finishes them both off and he becomes The Boss
- Zen is now The Boss, and normality is restored - people of the slums still have to pay their dues to the mob, but now the mob is represented by one of their own
As a player you will be able to play as The Wolf or Zen.
Depending on the character, you will follow different paths of action and have different quests
You can switch between characters mid play.
Wednesday, 9 October 2013
the hero's journey
you start with the departure.
the ordinary world where the hero has his normal life where he isnt apart of the journey and hasn't joined the departure of the story.
then moves on to the call of adventure so in starwars its the part where the hologram of Lya goes "help me obi one you are my only hope". some times in a u can get a no to the call, but something will always to change the hero's mind.
supernatural aid talisman.
usally a thing but it can be a person.
closing to the threshold/entering the unknown. the unknown where the hero is at first place of his journey where hes far from home on his own and in a uncomfortable area. you can get threshold guardians where you get the enemy guards and a bad vibe.
allies/heros
the main cast. belly of the whale "i have a very bad feeling about this.
meting the goddess
read of trials
could be a personal battle doesn't have to be a person.
Temptation from the path
so when Darth Vader temps Luke to join the darkside of the force
atonement with the father
apotheosis
he has done it/ im a jedi likmy father before me
ultimate boom
the goal of the film being complete
return
the magic flight/ rescue from without
han solo come and helps luke to destroy the deth star
master of the two worlds
the ordinary world where the hero has his normal life where he isnt apart of the journey and hasn't joined the departure of the story.
then moves on to the call of adventure so in starwars its the part where the hologram of Lya goes "help me obi one you are my only hope". some times in a u can get a no to the call, but something will always to change the hero's mind.
supernatural aid talisman.
usally a thing but it can be a person.
closing to the threshold/entering the unknown. the unknown where the hero is at first place of his journey where hes far from home on his own and in a uncomfortable area. you can get threshold guardians where you get the enemy guards and a bad vibe.
allies/heros
the main cast. belly of the whale "i have a very bad feeling about this.
meting the goddess
read of trials
could be a personal battle doesn't have to be a person.
Temptation from the path
so when Darth Vader temps Luke to join the darkside of the force
atonement with the father
apotheosis
he has done it/ im a jedi likmy father before me
ultimate boom
the goal of the film being complete
return
the magic flight/ rescue from without
han solo come and helps luke to destroy the deth star
master of the two worlds
Monday, 30 September 2013
narrative for games
internet definition of narrative
A narrative is some kind of retelling, often in words (though it is possible to mime a story), of something that happened (a story). The narrative is not the story itself but rather the telling of the story -- which is why it is so often used in phrases such as "written narrative," "oral narrative," etc. While a story just is a sequence of events, a narrative recounts those events, perhaps leaving some occurrences out because they are from some perspective insignificant, and perhaps emphasizing others. In a series of events, a car crash takes a split second. A narrative account, however, might be almost entirely about the crash itself and the few seconds leading up to it. Narratives thus shape history (the series of events, the story of what happened).
my definition
An ongoing connection to, past all present and all future events to either the protagonist or the environment in which there self narrative can be pushed to motivate, influence and immerse the player.
you need a beginning and end, good narrative will make you want to travel to the end and finished the game/story.
i think also that has to be right is the environment and space, other wise it will feel out of place.
Syd Field he talks about splitting the film in to three parts; Set-up, confrontation and resolution.
A narrative is some kind of retelling, often in words (though it is possible to mime a story), of something that happened (a story). The narrative is not the story itself but rather the telling of the story -- which is why it is so often used in phrases such as "written narrative," "oral narrative," etc. While a story just is a sequence of events, a narrative recounts those events, perhaps leaving some occurrences out because they are from some perspective insignificant, and perhaps emphasizing others. In a series of events, a car crash takes a split second. A narrative account, however, might be almost entirely about the crash itself and the few seconds leading up to it. Narratives thus shape history (the series of events, the story of what happened).
my definition
An ongoing connection to, past all present and all future events to either the protagonist or the environment in which there self narrative can be pushed to motivate, influence and immerse the player.
you need a beginning and end, good narrative will make you want to travel to the end and finished the game/story.
i think also that has to be right is the environment and space, other wise it will feel out of place.
Syd Field he talks about splitting the film in to three parts; Set-up, confrontation and resolution.
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