Monday, 10 February 2014

research lord of the rings

looking at lord of the ring for research for my character I've been looking at Frodo and how the ring changes him. so he starts has a nice hobbit no corruptions kind of the same as the white Ork the white Ork lives away from the war and has biased oppion to any side. from do gets given the ring and heads to a village where as the ork has enough and starts his travel Frodo doesn't really have a choice where as i want the Ork to. Frodo see new things that he thought aren't possible i like this ideas I think the forst village will work well and will be a good idea. Frode is weak he cant fight and gets help in this obsitcal I don't want my characterised to be weak i want him to be able to fight. he starts to choose for him self at riverdell, he says "I will take the ring".

the choice you make are, will help, i will go this way and i wont help. frodo is a good guy the ork will be both  or one or another. Frodos medallion is sting i think mine will be his power. and his helper is Sam and the rest of the fellow ship, I want the ork to be on his own so he can be biased no one will say don't do this, its all up to him (you).


in the two tower you see the towel that the ring has got on him he's getting weaker again i don't want my character to get weak.  the film focuses more on his comrades such as Arragorn, Leglas and Gimley,
mine is just on the Ork. the villain for Frodo is Golam and the ring were as mine is the enemies and the wrong choices.


the last instalment the return of the king, frodo is nearly at the end of his journey the ring is winning and he gets a new enemy her the giant spider, i like the thought of a giant monster. at the end he has to make a final choice to destroy the ring or keep it, i want a final choice in the narrative mine will be iver the decision to save the world and kill his mother or save his mum and become evil.    



   

Propps Characters:

the hero

the white ork the journey he will take to end the war


the villain

there are a lot if enemy you fight but the main villain i would think is the master of evil

the doner

is your mother he gives you her powers and the shows you to fight


the helper

 is the comrade used in your power and ZEN


i haven't really got the princess, but at the end when you have to save your mother in a way she becomes the princess for a moment.

the despacher


you are because you want to go to the war but also the witch sends you on your journey to find Zen

the false hero


i would say you are if you pick the side fo evil.


The
th

evaluation



I’m pretty happy with the work I have produced. There are things I could have done defiantly also thing i could of changed. Starting with the amount of options I have in my narrative. To be fair I was focusing on the main plot live leading the main character (the white Ork) though the story, in the story he does head the wrong way by the choices you make. But not a lot this is one or maybe the main thing I could have changed by adding more options. I think I have quite a lot of fight scenes to make up for it. The fight scenes is the main thing I used to show it’s a game rather than a complete story. I like the story I’m not very good when it comes to writing and grammar but for my first attempt to make a narrative think I have done pretty well I like the characters but mainly the journey he takes to fine himself, and the decisions in front of him (you). It’s hard to make a story that makes you feel that you are in their shoes and think about your decision, I haven’t quit got its right throughout the narrative I think I would have to make the characters and the environments you are placed in with a tone more depth, sadly this is a skill I have not got. Maybe in time I can develop my skill to put the depth that is missing.
I did look at the lord of the ring Frodo bagging for inspiration how his travels changed him with the ring, he started out as an innocent young guy (hobbit) but throughout the story he slowly becomes evil, the ring is changing him I was focusing on this concept but instead of something else doing so my idea was himself (you), he was the evil and good one. Like the game infamous if you do something bad you get evil powers. In my narrative I have done this and I think I have pulled it off quite well. Like I have said be for its my first attempt trying this there could be many things I could of changed and done different but I tried to keep it simple so I wouldn’t confuses myself in the process of putting the fighting in the narrative.
Im happy with the first act how and why you are what you are and why you are doing the things you do. Heading to place and seeing new things the forest village reminds me of the shire from lord of the ring but instead of the houses in hills they are in trees.
The second act is good ass well because the people in these villages are always happy with the war and you so the choice of being good and evil batters on if you like the people.
The second act I think the part with the choice of saving your mother and choice her or the world was quite good.
Those are the parts that are most important I feel if I was better at writing it could have been so much better, maybe more time I could have done so. But all in all I him happy what I have make.                        

Tuesday, 4 February 2014

The Structure of the story

What happens in Act I (Setup)?
The Exposition in the three act structure and the state of equilibrium at the outset in Torodev's theory of Narrative:
This is when the good witch rescues The Ork from becoming evil and where the player becomes The Ork. The rescue takes place within a war between good and evil. Orks are always bad but the witch changes the outcome of the evil being put into the Ork by rescuing him whilst the factory is being destroyed. This sets the story in motion
The Main character in the three act structure and a disruption of the equilibrium by some action in Torodev's theory of Narrative:
You are the main character and The Ork. The objective is to figure out who you are (either good or evil) and whether you are a stereotypical Ork. 
Dramatic premise--
 An Ork who is being raised in a war of good and evil but has the chance to question the structure of this world and change it for better or worse.
The Dramatic situation in the three act structure and a recognition that there has been a disruption in Torodev's theory of Narrative: 
The circumstances surrounding the action. To travel to the war to find out what is happening and making choices that might be good for you but not for others. This may cause death or freedom.
An Inciting Incident in the three act structure and an attempt to repair the disruption in Torodev's theory of Narrative: 

You decide you have had enough of wondering what's going on and travel to the war.

Plot Point 1 - Occurs when the evil doesn't get put in you and changes your direction in life.

What happens in Act II (Confrontation)?
Obstacles--In the second act, the main character encounters obstacle after obstacle that prevent him from achieving his dramatic need. You being an Ork is one of the main obstacles because people judge you and look at you differently. This leads to them leading you the wrong way.
First Culmination--Interruption of the path to arrive at the war but not to stop you getting there. This happens throughout the middle section and a little towards the end with misdirections and conflicts.
Midpoint--There is not one major event, there are a few conflicts which are low points for you.
Plot Point 2

act 3
What happens in Act III (Resolution)?
Climax (Second Culmination)--
You finally get to commander Zen and the evil comes to fight and you have to make a decision to either save a person you love and trust by joining the bad side or letting her die because she tells you to become good. 
Denouement--
If you save your mother you have become evil, if you don't save your mother and become good you have saved many others from evil. 

The end - return of the equilibrium when everyone is happy

The Hero's journey
1
1.Departure

  • The Ordinary world
  • The call to adventure
  • Refusal of the call
  • Acceptance of the call
  • Supernatural aid & Talisman
  • The crossing of the first threshold - entering the unknown
  • Threshold Guardians
  • Allies/Helpers
  • Belly of the whale
2. Initiation
  • Meeting with the goddess
  • Road of trials/The dragon battle
  • Temptation from the path
  • Atonement with the father
  • Apotheosis
  • Ultimate boon
3. Return
  • Refusal of return
  • The magic flight/rescue from without
  • Crossing of the return threshold
  • Master of the two worlds/freedom to live

Propps Characters:

The Hero
The Villain
The Donor
The Helper
The Princess
The dispatcher
The False Hero